- Chase Pacaman when they're hungry,
- Flee from him when he has the power of the Ring,
- Wander around bored and aimlessly.
Showing posts with label media. Show all posts
Showing posts with label media. Show all posts
Dec 10, 2011
Ghosts' runaway video
I've just fixed the AI for good. No more obsolete code parts, no more complexity. The ghosts can now do three things:
Nov 29, 2011
Brand new screenshots, release postponed
It's pretty clear now that the game won't be ready for 27th November, as it was originally planned. I've generously given myself another month to finish it! :)
Oct 14, 2011
Screenshot of the stats-screen
Here comes a screenshot of how the stats-screen will look like, when you finish a level! The idea is that the game is still running in the background, but it's faded out into darkness for you to be able to concentrate on your points.
The lines will show up one by one, but it will be skippable, don't worry. :) In the final game you'll be able to go to the next map only if you have reached enough medals.
The lines will show up one by one, but it will be skippable, don't worry. :) In the final game you'll be able to go to the next map only if you have reached enough medals.
Sep 26, 2011
Cooperative gameplay video
And now here comes the gameplay video I've promised!
My brother and I are playing in this video, which is probably more fun when doing than when whatching, but you'll see that for yourselves later!
Note that although the sounds are already implemented into the game, the music is not yet. But for this video I've mixed one of the tunes (the one you actually already know).
My brother and I are playing in this video, which is probably more fun when doing than when whatching, but you'll see that for yourselves later!
Note that although the sounds are already implemented into the game, the music is not yet. But for this video I've mixed one of the tunes (the one you actually already know).
Sep 24, 2011
Random screenshots
Now when you pick up something valuable, or eat a ghost, the score you've just gained appears above Pacaman in rainbow colors:
Sep 23, 2011
Fine tunes, I'd say
I've finally found a great source of musics:
Pacaman is going to use some songs by Deceased Superior Technician!
(If anyone knows how to contact him, let me know, thanks!)
Pacaman is going to use some songs by Deceased Superior Technician!
(If anyone knows how to contact him, let me know, thanks!)
Sep 22, 2011
Volume up!
In the last couple of days I've been seeking for suitable sounds and musics for the game, and although I've found no good musics yet, I've got some great sounds for the game from freesounds.org!
Here are some examples, check them out:
Here are some examples, check them out:
Sep 21, 2011
Video of the basic AI
When the game starts, there will be a little demo scene where the basic game elements will be shown. The game title and the menu will be on top of this. I always loved this from the good old Doom era (...even though it was actually a playback).
Okay, but of course the user cannot control pacaman when setting the options or selecting a game type to play, so obviously I needed some basic AI to take control of the main character.
Okay, but of course the user cannot control pacaman when setting the options or selecting a game type to play, so obviously I needed some basic AI to take control of the main character.
Sep 20, 2011
Screenshots, finally!
Latest screenshots
(Well, they are not really the latest, there is much more progress since then, but new screenshots are coming soon!)
What's new here is the time counter, what also means now you've got to hurry to complete a level.
(Well, they are not really the latest, there is much more progress since then, but new screenshots are coming soon!)
What's new here is the time counter, what also means now you've got to hurry to complete a level.
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