Showing posts with label features. Show all posts
Showing posts with label features. Show all posts

Nov 8, 2011

Future plans II

It's high time to make a new announcement about where the development is heading. Due to the little amount of spare time, and to other ongoing projects I'm being involved I had to dumb down the features of the game.

Oct 7, 2011

Config loading and saving is ready

I had some spare time today so I've implemented config loading and saving into the game.

I've no idea why I didn't do it before, because it's very convinient. It's missing a couple of features, like as the key settings, but it's extensible, so I'll add that later.

Oct 2, 2011

And... Action!

I've just finished selecting, cutting and implementing the musics into the game! You know what this means? I can finally go back to coding and drawing, that's where I feel more confortable at. :)

Sep 29, 2011

Future plans

I've been thinking in the last couple of days about the further development of the game. It's quite clear to me now that the 4 kind of world won't be enough for the final game, but maybe for the demo version. So I'll be painting new walls and grounds for sure. I'm planning to 'create' a 100 levels, 10 levels in each world. The levels will stay random generated, but I feel like I need to set a reachable goal, to maintain the challenge. Chapters are also an important part of this because they'll come just in time when the player starts to get fustrated or bored. Having a game with unlimited number of maps reminds me the Sim City type of games anyway.

Sep 24, 2011

Random screenshots

Now when you pick up something valuable, or eat a ghost, the score you've just gained appears above Pacaman in rainbow colors:


Sep 22, 2011

Volume up!

In the last couple of days I've been seeking for suitable sounds and musics for the game, and although I've found no good musics yet, I've got some great sounds for the game from freesounds.org!

Here are some examples, check them out:

Sep 21, 2011

Finished adding items

Here's the list of items in the game:

Video of the basic AI

When the game starts, there will be a little demo scene where the basic game elements will be shown. The game title and the menu will be on top of this. I always loved this from the good old Doom era (...even though it was actually a playback).

Okay, but of course the user cannot control pacaman when setting the options or selecting a game type to play, so obviously I needed some basic AI to take control of the main character.

Sep 20, 2011

Monsters, Inc.

Meet da team:


Features and goals

Game features
  • Single player and cooperative game
  • Multiple game types
  • Unlimited random generated levels
  • Different game worlds
  • Mean enemies
  • Cute graphics and sounds
  • Cross-platform game