This is a dummy post about fake development.
-- I had no time to work on the game so now I'm talking about it! :D
Jan 14, 2012
Jan 1, 2012
Happy New Year!
Happy New Year to You and to Your Family!
I'm excited about this year because I've got a lot of plans, and some ongoing projects to continue. In this year Pacaman is going to be released and I will start developing a new game. SFML 2.0 will be released soon, what it a great piece of news, since people will be able to compile the game from source more easily ...maybe even for the Mac! Here's what happened in the last few days:
I'm excited about this year because I've got a lot of plans, and some ongoing projects to continue. In this year Pacaman is going to be released and I will start developing a new game. SFML 2.0 will be released soon, what it a great piece of news, since people will be able to compile the game from source more easily ...maybe even for the Mac! Here's what happened in the last few days:
Dec 19, 2011
Dec 10, 2011
Ghosts' runaway video
I've just fixed the AI for good. No more obsolete code parts, no more complexity. The ghosts can now do three things:
- Chase Pacaman when they're hungry,
- Flee from him when he has the power of the Ring,
- Wander around bored and aimlessly.
Nov 29, 2011
Brand new screenshots, release postponed
It's pretty clear now that the game won't be ready for 27th November, as it was originally planned. I've generously given myself another month to finish it! :)
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